private void Init(bool forceInit)
{
ParticleSystem target = base.target as ParticleSystem;
if (target != null)
{
if (this.m_ParticleEffectUI == null)
{
this.m_ParticleEffectUI = new ParticleEffectUI(this);
this.m_ParticleEffectUI.InitializeIfNeeded(target);
}
else if (forceInit)
{
this.m_ParticleEffectUI.InitializeIfNeeded(target);
}
}
}