UnityEditor.PListConfig.Save C# (CSharp) Method

Save() public method

public Save ( ) : void
return void
        public void Save()
        {
            StreamWriter writer = new StreamWriter(this.fileName);
            writer.Write(this.xml);
            writer.Close();
        }

Usage Example

示例#1
0
        public static void Testing_SetActiveDatabase(string host, int port, string projectName, string dbName, string user, string pwd)
        {
            PListConfig config = new PListConfig("Library/ServerPreferences.plist");

            config["Maint Server"]              = host;
            config["Maint UserName"]            = user;
            config["Maint database name"]       = dbName;
            config["Maint port number"]         = port.ToString();
            config["Maint project name"]        = projectName;
            config["Maint Password"]            = string.Empty;
            config["Maint settings type"]       = "manual";
            config["Maint Timeout"]             = "5";
            config["Maint Connection Settings"] = string.Empty;
            config.Save();
        }
All Usage Examples Of UnityEditor.PListConfig::Save