UnityEditor.PListConfig.PListConfig C# (CSharp) Method

PListConfig() public method

public PListConfig ( string fileName ) : System
fileName string
return System
        public PListConfig(string fileName)
        {
            if (File.Exists(fileName))
            {
                StreamReader reader = new StreamReader(fileName);
                this.xml = reader.ReadToEnd();
                reader.Close();
            }
            else
            {
                this.Clear();
            }
            this.fileName = fileName;
        }