UnityEditor.NetworkManagerHUDEditor.ShowControls C# (CSharp) Method

ShowControls() private method

private ShowControls ( ) : void
return void
        private void ShowControls()
        {
            this.m_ShowControls = EditorGUILayout.Foldout(this.m_ShowControls, this.m_ShowControlsLabel);
            if (this.m_ShowControls)
            {
                if (!string.IsNullOrEmpty(NetworkManager.networkSceneName))
                {
                    EditorGUILayout.ObjectField("Current Scene:", GetSceneObject(NetworkManager.networkSceneName), typeof(UnityEngine.Object), true, new GUILayoutOption[0]);
                }
                EditorGUILayout.Separator();
                if ((!NetworkClient.active && !NetworkServer.active) && (this.m_Manager.matchMaker == null))
                {
                    EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                    if (GUILayout.Toggle(false, "LAN Host", EditorStyles.miniButton, new GUILayoutOption[0]))
                    {
                        this.m_Manager.StartHost();
                    }
                    if (GUILayout.Toggle(false, "LAN Server", EditorStyles.miniButton, new GUILayoutOption[0]))
                    {
                        this.m_Manager.StartServer();
                    }
                    if (GUILayout.Toggle(false, "LAN Client", EditorStyles.miniButton, new GUILayoutOption[0]))
                    {
                        this.m_Manager.StartClient();
                    }
                    if (GUILayout.Toggle(false, "Start Matchmaker", EditorStyles.miniButton, new GUILayoutOption[0]))
                    {
                        this.m_Manager.StartMatchMaker();
                        this.m_ShowMatchMaker = true;
                    }
                    EditorGUILayout.EndHorizontal();
                }
                if ((NetworkClient.active && !ClientScene.ready) && GUI.Button(GetButtonRect(), "Client Ready"))
                {
                    ClientScene.Ready(this.m_Manager.client.connection);
                    if (ClientScene.localPlayers.Count == 0)
                    {
                        ClientScene.AddPlayer(0);
                    }
                }
                if ((NetworkServer.active || NetworkClient.active) && GUI.Button(GetButtonRect(), "Stop"))
                {
                    this.m_Manager.StopServer();
                    this.m_Manager.StopClient();
                }
                if (!NetworkServer.active && !NetworkClient.active)
                {
                    EditorGUILayout.Separator();
                    if ((this.m_Manager.matchMaker != null) && (this.m_Manager.matchInfo == null))
                    {
                        if (this.m_Manager.matches == null)
                        {
                            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                            if (GUILayout.Toggle(false, "Create Internet Match", EditorStyles.miniButton, new GUILayoutOption[0]))
                            {
                                this.m_Manager.matchMaker.CreateMatch(this.m_Manager.matchName, this.m_Manager.matchSize, true, "", "", "", 0, 0, new NetworkMatch.DataResponseDelegate<MatchInfo>(this.m_Manager.OnMatchCreate));
                            }
                            if (GUILayout.Toggle(false, "Find Internet Match", EditorStyles.miniButton, new GUILayoutOption[0]))
                            {
                                this.m_Manager.matchMaker.ListMatches(0, 20, "", false, 0, 0, new NetworkMatch.DataResponseDelegate<List<MatchInfoSnapshot>>(this.m_Manager.OnMatchList));
                            }
                            if (GUILayout.Toggle(false, "Stop MatchMaker", EditorStyles.miniButton, new GUILayoutOption[0]))
                            {
                                this.m_Manager.StopMatchMaker();
                            }
                            EditorGUILayout.EndHorizontal();
                            this.m_Manager.matchName = EditorGUILayout.TextField("Room Name:", this.m_Manager.matchName, new GUILayoutOption[0]);
                            this.m_Manager.matchSize = (uint) EditorGUILayout.IntField("Room Size:", (int) this.m_Manager.matchSize, new GUILayoutOption[0]);
                            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                            if (GUILayout.Toggle(false, "Use Local Relay", EditorStyles.miniButton, new GUILayoutOption[0]))
                            {
                                this.m_Manager.SetMatchHost("localhost", 0x539, false);
                            }
                            if (GUILayout.Toggle(false, "Use Internet Relay", EditorStyles.miniButton, new GUILayoutOption[0]))
                            {
                                this.m_Manager.SetMatchHost("mm.unet.unity3d.com", 0x1bb, true);
                            }
                            EditorGUILayout.EndHorizontal();
                            EditorGUILayout.Separator();
                        }
                        else
                        {
                            foreach (MatchInfoSnapshot snapshot in this.m_Manager.matches)
                            {
                                if (GUI.Button(GetButtonRect(), "Join Match:" + snapshot.name))
                                {
                                    this.m_Manager.matchName = snapshot.name;
                                    this.m_Manager.matchSize = (uint) snapshot.currentSize;
                                    this.m_Manager.matchMaker.JoinMatch(snapshot.networkId, "", "", "", 0, 0, new NetworkMatch.DataResponseDelegate<MatchInfo>(this.m_Manager.OnMatchJoined));
                                }
                            }
                            if (GUI.Button(GetButtonRect(), "Stop MatchMaker"))
                            {
                                this.m_Manager.StopMatchMaker();
                            }
                        }
                    }
                }
                EditorGUILayout.Separator();
            }
        }