UnityEditor.NetworkManagerHUDEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            this.Init();
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_ShowGUIProperty, this.m_ShowRuntimeGuiLabel, new GUILayoutOption[0]);
            if (this.m_ManagerHud.showGUI)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(this.m_OffsetXProperty, this.m_OffsetXLabel, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_OffsetYProperty, this.m_OffsetYLabel, new GUILayoutOption[0]);
                EditorGUI.indentLevel--;
            }
            base.serializedObject.ApplyModifiedProperties();
            if (Application.isPlaying)
            {
                this.ShowControls();
                this.ShowServerInfo();
                this.ShowClientInfo();
                this.ShowMatchMakerInfo();
            }
        }