UnityEditor.MonoScript.SetScriptTypeWasJustCreatedFromComponentMenu C# (CSharp) Method

SetScriptTypeWasJustCreatedFromComponentMenu() private method

private SetScriptTypeWasJustCreatedFromComponentMenu ( ) : void
return void
        internal extern void SetScriptTypeWasJustCreatedFromComponentMenu();
    }

Usage Example

 public void Create()
 {
     if (!this.CanCreate())
     {
         return;
     }
     this.CreateScript();
     foreach (GameObject gameObject in AddComponentWindow.gameObjects)
     {
         MonoScript script = AssetDatabase.LoadAssetAtPath(this.TargetPath(), typeof(MonoScript)) as MonoScript;
         script.SetScriptTypeWasJustCreatedFromComponentMenu();
         InternalEditorUtility.AddScriptComponentUncheckedUndoable(gameObject, script);
     }
     AddComponentWindow.s_AddComponentWindow.Close();
 }
All Usage Examples Of UnityEditor.MonoScript::SetScriptTypeWasJustCreatedFromComponentMenu