private SetScriptTypeWasJustCreatedFromComponentMenu ( ) : void | ||
Résultat | void |
internal extern void SetScriptTypeWasJustCreatedFromComponentMenu();
}
public void Create() { if (!this.CanCreate()) { return; } this.CreateScript(); foreach (GameObject gameObject in AddComponentWindow.gameObjects) { MonoScript script = AssetDatabase.LoadAssetAtPath(this.TargetPath(), typeof(MonoScript)) as MonoScript; script.SetScriptTypeWasJustCreatedFromComponentMenu(); InternalEditorUtility.AddScriptComponentUncheckedUndoable(gameObject, script); } AddComponentWindow.s_AddComponentWindow.Close(); }