UnityEditor.MonoImporter.SetDefaultReferences C# (CSharp) Method

SetDefaultReferences() private method

private SetDefaultReferences ( string name, Object target ) : void
name string
target Object
return void
        public extern void SetDefaultReferences(string[] name, Object[] target);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

        private static void ResetDefaultReferences(MenuCommand command)
        {
            MonoImporter monoImporter = command.context as MonoImporter;

            monoImporter.SetDefaultReferences(new string[0], new UnityEngine.Object[0]);
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(monoImporter));
        }
All Usage Examples Of UnityEditor.MonoImporter::SetDefaultReferences