UnityEditor.MathUtils.OrthogonalizeMatrix C# (CSharp) Method

OrthogonalizeMatrix() public static method

public static OrthogonalizeMatrix ( Matrix4x4 m ) : Matrix4x4
m UnityEngine.Matrix4x4
return UnityEngine.Matrix4x4
        public static Matrix4x4 OrthogonalizeMatrix(Matrix4x4 m)
        {
            Matrix4x4 identity = Matrix4x4.identity;
            Vector3 column = (Vector3) m.GetColumn(0);
            Vector3 lhs = (Vector3) m.GetColumn(1);
            Vector3 normalized = m.GetColumn(2).normalized;
            column = Vector3.Cross(lhs, normalized).normalized;
            lhs = Vector3.Cross(normalized, column).normalized;
            identity.SetColumn(0, column);
            identity.SetColumn(1, lhs);
            identity.SetColumn(2, normalized);
            return identity;
        }