UnityEditor.MathUtils.GetQuatConjugate C# (CSharp) Method

GetQuatConjugate() public static method

public static GetQuatConjugate ( Quaternion q ) : Quaternion
q UnityEngine.Quaternion
return UnityEngine.Quaternion
        public static Quaternion GetQuatConjugate(Quaternion q)
        {
            return new Quaternion(-q.x, -q.y, -q.z, q.w);
        }

Usage Example

示例#1
0
        public static Quaternion GetSquadIntermediate(Quaternion q0, Quaternion q1, Quaternion q2)
        {
            Quaternion quatConjugate = MathUtils.GetQuatConjugate(q1);
            Quaternion quatLog       = MathUtils.GetQuatLog(quatConjugate * q0);
            Quaternion quatLog2      = MathUtils.GetQuatLog(quatConjugate * q2);
            Quaternion q3            = new Quaternion(-0.25f * (quatLog.x + quatLog2.x), -0.25f * (quatLog.y + quatLog2.y), -0.25f * (quatLog.z + quatLog2.z), -0.25f * (quatLog.w + quatLog2.w));

            return(q1 * MathUtils.GetQuatExp(q3));
        }
All Usage Examples Of UnityEditor.MathUtils::GetQuatConjugate