UnityEditor.MathUtils.GetSquadIntermediate C# (CSharp) Method

GetSquadIntermediate() public static method

public static GetSquadIntermediate ( Quaternion q0, Quaternion q1, Quaternion q2 ) : Quaternion
q0 UnityEngine.Quaternion
q1 UnityEngine.Quaternion
q2 UnityEngine.Quaternion
return UnityEngine.Quaternion
        public static Quaternion GetSquadIntermediate(Quaternion q0, Quaternion q1, Quaternion q2)
        {
            Quaternion quatConjugate = GetQuatConjugate(q1);
            Quaternion quatLog = GetQuatLog(quatConjugate * q0);
            Quaternion quaternion3 = GetQuatLog(quatConjugate * q2);
            Quaternion q = new Quaternion(-0.25f * (quatLog.x + quaternion3.x), -0.25f * (quatLog.y + quaternion3.y), -0.25f * (quatLog.z + quaternion3.z), -0.25f * (quatLog.w + quaternion3.w));
            return (q1 * GetQuatExp(q));
        }