public static void UpdateShadowInfoWithBrightestSpot(CubemapInfo cubemapInfo)
{
LookDevResources.m_LookDevCubeToLatlong.SetTexture("_MainTex", cubemapInfo.cubemap);
LookDevResources.m_LookDevCubeToLatlong.SetVector("_WindowParams", new Vector4(10000f, -1000f, 2f, 0f));
LookDevResources.m_LookDevCubeToLatlong.SetVector("_CubeToLatLongParams", new Vector4(0.0174532924f * cubemapInfo.angleOffset, 0.5f, 1f, 3f));
LookDevResources.m_LookDevCubeToLatlong.SetPass(0);
int num = 250;
int num2 = 125;
Graphics.Blit(cubemapInfo.cubemap, LookDevResources.m_BrightestPointRT, LookDevResources.m_LookDevCubeToLatlong);
LookDevResources.m_BrightestPointTexture.ReadPixels(new Rect(0f, 0f, (float)num, (float)num2), 0, 0, false);
LookDevResources.m_BrightestPointTexture.Apply();
Color[] pixels = LookDevResources.m_BrightestPointTexture.GetPixels();
float num3 = 0f;
for (int i = 0; i < num2; i++)
{
for (int j = 0; j < num; j++)
{
Vector3 vector = new Vector3(pixels[i * num + j].r, pixels[i * num + j].g, pixels[i * num + j].b);
float num4 = vector.x * 0.2126729f + vector.y * 0.7151522f + vector.z * 0.072175f;
if (num3 < num4)
{
Vector2 vector2 = LookDevEnvironmentWindow.PositionToLatLong(new Vector2((float)j / (float)(num - 1) * 2f - 1f, (float)i / (float)(num2 - 1) * 2f - 1f));
cubemapInfo.shadowInfo.latitude = vector2.x;
cubemapInfo.shadowInfo.longitude = vector2.y - cubemapInfo.angleOffset;
num3 = num4;
}
}
}
}