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UnityEditor
LookDevEnvironmentWindow
GetCurrentSelection
UnityEditor.LookDevEnvironmentWindow.GetCurrentSelection C# (CSharp) Method
LookDevEnvironmentWindow Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
GetCurrentSelection()
public
method
public
GetCurrentSelection
( ) :
Cubemap
return
UnityEngine.Cubemap
public Cubemap GetCurrentSelection() { return this.m_SelectedCubemap; }
LookDevEnvironmentWindow
CancelSelection
ComputeAngleOffsetFromMouseCoord
DrawLatLongThumbnail
DrawSelectionFeedback
GetCurrentSelection
GetFrameAndShadowTextureRect
GetInsertionRect
GetSelectedPositionOffset
GetThumbnailRect
HandleMouseInput
IsPositionInInsertionArea
IsPositionInThumbnailArea
LatLongToPosition
LookDevEnvironmentWindow
OnGUI
PositionToLatLong
RenderOverlayThumbnailIfNeeded
ResetShadowCubemap
SetRects