UnityEditor.LightingWindow.PreviewSection C# (CSharp) Method

PreviewSection() private method

private PreviewSection ( ) : void
return void
        private void PreviewSection()
        {
            GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Height(17f) };
            EditorGUILayout.BeginHorizontal(GUIContent.none, "preToolbar", options);
            GUILayout.FlexibleSpace();
            GUI.Label(GUILayoutUtility.GetLastRect(), "Preview", "preToolbar2");
            EditorGUILayout.EndHorizontal();
            float height = this.m_PreviewResizer.ResizeHandle(base.position, 100f, 250f, 17f);
            Rect r = new Rect(0f, base.position.height - height, base.position.width, height);
            Mode mode = this.m_Mode;
            if (mode != Mode.ObjectSettings)
            {
                if (((mode != Mode.BakeSettings) && (mode == Mode.Maps)) && (height > 0f))
                {
                    this.m_LightmapPreviewTab.LightmapPreview(r);
                }
            }
            else if (Selection.activeGameObject != null)
            {
                this.m_ObjectTab.ObjectPreview(r);
            }
        }