UnityEditor.LightingWindow.LightingWindow C# (CSharp) Method

LightingWindow() public method

public LightingWindow ( ) : System
return System
        public LightingWindow()
        {
            int[] numArray1 = new int[3];
            numArray1[1] = 1;
            numArray1[2] = 2;
            this.kConcurrentJobsTypeValues = numArray1;
            this.kButtonWidth = 120f;
            this.kModeStrings = new GUIContent[] { new GUIContent("Non-Directional"), new GUIContent("Directional"), new GUIContent("Directional Specular (deprecated)") };
            int[] numArray2 = new int[3];
            numArray2[1] = 1;
            numArray2[2] = 2;
            this.kModeValues = numArray2;
            this.kMaxAtlasSizeStrings = new GUIContent[] { new GUIContent("32"), new GUIContent("64"), new GUIContent("128"), new GUIContent("256"), new GUIContent("512"), new GUIContent("1024"), new GUIContent("2048"), new GUIContent("4096") };
            this.kMaxAtlasSizeValues = new int[] { 0x20, 0x40, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000 };
            this.m_Mode = Mode.BakeSettings;
            this.m_ScrollPosition = Vector2.zero;
            this.m_ShowIndirectResolution = new AnimBool();
            this.m_ShowDevOptions = false;
            this.m_PreviewResizer = new PreviewResizer();
            this.m_ToolbarPadding = -1f;
        }