UnityEditor.HeightmapFilters.WobbleStuff C# (CSharp) Method

WobbleStuff() private static method

private static WobbleStuff ( float heights, TerrainData terrain ) : void
heights float
terrain UnityEngine.TerrainData
return void
        private static void WobbleStuff(float[,] heights, TerrainData terrain)
        {
            for (int i = 0; i < heights.GetLength(0); i++)
            {
                for (int j = 0; j < heights.GetLength(1); j++)
                {
                    heights[i, j] = (heights[i, j] + 1f) / 2f;
                }
            }
        }
    }