private static WobbleStuff ( float heights, |
||
heights | float | |
terrain | ||
return | void |
private static void WobbleStuff(float[,] heights, TerrainData terrain)
{
for (int i = 0; i < heights.GetLength(0); i++)
{
for (int j = 0; j < heights.GetLength(1); j++)
{
heights[i, j] = (heights[i, j] + 1f) / 2f;
}
}
}
}