private static Noise ( float heights, |
||
heights | float | |
terrain | ||
return | void |
private static void Noise(float[,] heights, TerrainData terrain)
{
for (int i = 0; i < heights.GetLength(0); i++)
{
for (int j = 0; j < heights.GetLength(1); j++)
{
float single1 = heights[i, j];
single1[0] += Random.value * 0.01f;
}
}
}