UnityEditor.HeightmapFilters.Smooth C# (CSharp) Method

Smooth() public static method

public static Smooth ( TerrainData terrain ) : void
terrain UnityEngine.TerrainData
return void
        public static void Smooth(TerrainData terrain)
        {
            int heightmapWidth = terrain.heightmapWidth;
            int heightmapHeight = terrain.heightmapHeight;
            float[,] heights = terrain.GetHeights(0, 0, heightmapWidth, heightmapHeight);
            Smooth(heights, terrain);
            terrain.SetHeights(0, 0, heights);
        }

Same methods

HeightmapFilters::Smooth ( float heights, TerrainData terrain ) : void