public static Smooth ( |
||
terrain | ||
리턴 | void |
public static void Smooth(TerrainData terrain)
{
int heightmapWidth = terrain.heightmapWidth;
int heightmapHeight = terrain.heightmapHeight;
float[,] heights = terrain.GetHeights(0, 0, heightmapWidth, heightmapHeight);
Smooth(heights, terrain);
terrain.SetHeights(0, 0, heights);
}
HeightmapFilters::Smooth ( float heights, |