UnityEditor.HeapshotWindow.EventHeapShotReceived C# (CSharp) Method

EventHeapShotReceived() private static method

private static EventHeapShotReceived ( string name ) : void
name string
return void
        private static void EventHeapShotReceived(string name)
        {
            Debug.Log("Received " + name);
            if (onReceivedHeapshot != null)
            {
                onReceivedHeapshot(name);
            }
        }