UnityEditor.HeapshotWindow.EventHeapShotReceived C# (CSharp) 메소드

EventHeapShotReceived() 개인적인 정적인 메소드

private static EventHeapShotReceived ( string name ) : void
name string
리턴 void
        private static void EventHeapShotReceived(string name)
        {
            Debug.Log("Received " + name);
            if (onReceivedHeapshot != null)
            {
                onReceivedHeapshot(name);
            }
        }