UnityEditor.GraphicsSettingsWindow.BuiltinShadersEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
            public override void OnInspectorGUI()
            {
                base.serializedObject.Update();
                this.m_Deferred.DoGUI();
                EditorGUI.BeginChangeCheck();
                this.m_DeferredReflections.DoGUI();
                if (EditorGUI.EndChangeCheck())
                {
                    ShaderUtil.ReloadAllShaders();
                }
                this.m_ScreenSpaceShadows.DoGUI();
                this.m_LegacyDeferred.DoGUI();
                this.m_MotionVectors.DoGUI();
                base.serializedObject.ApplyModifiedProperties();
            }
GraphicsSettingsWindow.BuiltinShadersEditor