public override void OnInspectorGUI()
{
base.serializedObject.Update();
this.m_Deferred.DoGUI();
EditorGUI.BeginChangeCheck();
this.m_DeferredReflections.DoGUI();
if (EditorGUI.EndChangeCheck())
{
ShaderUtil.ReloadAllShaders();
}
this.m_ScreenSpaceShadows.DoGUI();
this.m_LegacyDeferred.DoGUI();
this.m_MotionVectors.DoGUI();
base.serializedObject.ApplyModifiedProperties();
}