UnityEditor.GraphicsSettingsWindow.BuiltinShadersEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
            public void OnEnable()
            {
                this.m_Deferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredString, "m_Deferred", base.serializedObject);
                this.m_DeferredReflections = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredReflString, "m_DeferredReflections", base.serializedObject);
                this.m_ScreenSpaceShadows = new GraphicsSettingsWindow.BuiltinShaderSettings(this.screenShadowsString, "m_ScreenSpaceShadows", base.serializedObject);
                this.m_LegacyDeferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.legacyDeferredString, "m_LegacyDeferred", base.serializedObject);
                this.m_MotionVectors = new GraphicsSettingsWindow.BuiltinShaderSettings(this.motionVectorsString, "m_MotionVectors", base.serializedObject);
            }
GraphicsSettingsWindow.BuiltinShadersEditor