UnityEditor.GameObjectTreeViewGUI.BeginRename C# (CSharp) Method

BeginRename() public method

public BeginRename ( TreeViewItem item, float delay ) : bool
item TreeViewItem
delay float
return bool
        public override bool BeginRename(TreeViewItem item, float delay)
        {
            GameObjectTreeViewItem item2 = item as GameObjectTreeViewItem;
            if ((item2.objectPPTR.hideFlags & HideFlags.NotEditable) != HideFlags.None)
            {
                Debug.LogWarning("Unable to rename a GameObject with HideFlags.NotEditable.");
                return false;
            }
            return base.BeginRename(item, delay);
        }