UnityEditor.Effector2DEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public virtual void OnEnable()
        {
            this.m_UseColliderMask = base.serializedObject.FindProperty("m_UseColliderMask");
            this.m_ColliderMask = base.serializedObject.FindProperty("m_ColliderMask");
            this.m_ShowColliderMask.value = (base.target as Effector2D).useColliderMask;
            this.m_ShowColliderMask.valueChanged.AddListener(new UnityAction(this.Repaint));
        }