public virtual void OnEnable()
{
this.m_UseColliderMask = base.serializedObject.FindProperty("m_UseColliderMask");
this.m_ColliderMask = base.serializedObject.FindProperty("m_ColliderMask");
this.m_ShowColliderMask.value = (base.target as Effector2D).useColliderMask;
this.m_ShowColliderMask.valueChanged.AddListener(new UnityAction(this.Repaint));
}