UnityEditor.Effector2DEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            Effector2D target = base.target as Effector2D;
            this.m_ShowColliderMask.target = target.useColliderMask;
            EditorGUILayout.PropertyField(this.m_UseColliderMask, new GUILayoutOption[0]);
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowColliderMask.faded))
            {
                EditorGUILayout.PropertyField(this.m_ColliderMask, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndFadeGroup();
            base.serializedObject.ApplyModifiedProperties();
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = new Func<Collider2D, bool>(null, (IntPtr) <OnInspectorGUI>m__0);