UnityEditor.EditorGUILayout.Separator C# (CSharp) Method

Separator() public static method

public static Separator ( ) : void
return void
        public static void Separator()
        {
            Space();
        }

Usage Example

    void ShowHeightmaps()
    {
        LandmassEditorUtilities editorUtilities = LandmassEditorUtilities.Instance;
        ImporterConfiguration   importCfg       = editorUtilities.ImportCfg;

        EGL.BeginVertical();
        {
            GUILayout.Label("The settings for processing heightmaps.");

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Postfix for heightmap files.");
                importCfg.HeightmapTag = EGL.TextField("Name postfix", importCfg.HeightmapTag);
            }
            EGL.EndVertical();

            EGL.Separator();

            EGL.BeginVertical(GuiUtils.Skin.box);
            {
                GUILayout.Label("Heightmap file specifications. Please use raw file\nwith x^2+1 dimensions.");
                importCfg.HeightmapExtention = EGL.TextField("File extention", importCfg.HeightmapExtention);
                importCfg.HeightmapFlipX     = EGL.Toggle("Mirror X", importCfg.HeightmapFlipX);
                importCfg.HeightmapFlipY     = EGL.Toggle("Mirror Y", importCfg.HeightmapFlipY);
                importCfg.HeightFormat       = (HeightfileFormat)EditorGUILayout.EnumPopup("Byte Format", importCfg.HeightFormat);
            }
            EGL.EndVertical();
        }
        EGL.EndVertical();
    }
All Usage Examples Of UnityEditor.EditorGUILayout::Separator