UnityEditor.EditorGUILayout.DelayedDoubleField C# (CSharp) Method

DelayedDoubleField() public static method

Make a delayed text field for entering doubles.

public static DelayedDoubleField ( GUIContent label, double value ) : double
label UnityEngine.GUIContent Optional label to display in front of the double field.
value double The value to edit.
return double
        public static double DelayedDoubleField(GUIContent label, double value, params GUILayoutOption[] options)
        {
            Rect position = s_LastRect = GetControlRect(true, 16f, EditorStyles.numberField, options);
            return EditorGUI.DelayedDoubleField(position, label, value);
        }

Same methods

EditorGUILayout::DelayedDoubleField ( GUIContent label, double value, GUIStyle style ) : double
EditorGUILayout::DelayedDoubleField ( double value ) : double
EditorGUILayout::DelayedDoubleField ( double value, GUIStyle style ) : double
EditorGUILayout::DelayedDoubleField ( string label, double value ) : double
EditorGUILayout::DelayedDoubleField ( string label, double value, GUIStyle style ) : double