UnityEditor.EditorGUILayout.IntField C# (CSharp) Method

IntField() public static method

Make a text field for entering integers.

public static IntField ( GUIContent label, int value ) : int
label UnityEngine.GUIContent Optional label to display in front of the int field.
value int The value to edit.
return int
        public static int IntField(GUIContent label, int value, params GUILayoutOption[] options)
        {
            return IntField(label, value, EditorStyles.numberField, options);
        }

Same methods

EditorGUILayout::IntField ( GUIContent label, int value, GUIStyle style ) : int
EditorGUILayout::IntField ( int value ) : int
EditorGUILayout::IntField ( int value, GUIStyle style ) : int
EditorGUILayout::IntField ( string label, int value ) : int
EditorGUILayout::IntField ( string label, int value, GUIStyle style ) : int

Usage Example

示例#1
0
 void updateShopItems()
 {
     for (int i = 0; i <= (vars.characters.Count - 1); i++)
     {
         GL.Label("Character " + (i + 1) + " options:", EditorStyles.boldLabel);
         BV();
         GL.Label("Sprite1 for Open Eye / Sprite2 for Close Eye ", EditorStyles.boldLabel);
         BH();
         vars.characters[i].gameCharacterSprite1 = EGL.ObjectField("Game Character sprite1", vars.characters[i].gameCharacterSprite1, typeof(Sprite), false) as Sprite;
         vars.characters[i].gameCharacterSprite2 = EGL.ObjectField("Game Character sprite2", vars.characters[i].gameCharacterSprite2, typeof(Sprite), false) as Sprite;
         EH();
         BH();
         vars.characters[i].shopCharacterSprite = EGL.ObjectField("Shop Character sprite", vars.characters[i].shopCharacterSprite, typeof(Sprite), false) as Sprite;
         EH();
         BH();
         vars.characters[i].characterName = EGL.TextField("Character name", vars.characters[i].characterName);
         if (i != 0)
         {
             vars.characters[i].characterPrice = EGL.IntField("Character price", vars.characters[i].characterPrice);
         }
         EH();
         EV();
         separator();
     }
 }
All Usage Examples Of UnityEditor.EditorGUILayout::IntField