UnityEditor.ContainerWindow.INTERNAL_CALL_Internal_SetMinMaxSizes C# (CSharp) Method

INTERNAL_CALL_Internal_SetMinMaxSizes() private method

private INTERNAL_CALL_Internal_SetMinMaxSizes ( ContainerWindow self, Vector2 &minSize, Vector2 &maxSize ) : void
self ContainerWindow
minSize Vector2
maxSize Vector2
return void
        private static extern void INTERNAL_CALL_Internal_SetMinMaxSizes(ContainerWindow self, ref Vector2 minSize, ref Vector2 maxSize);
        private void Internal_Show(Rect r, int showMode, Vector2 minSize, Vector2 maxSize)

Usage Example

 private void Internal_SetMinMaxSizes(Vector2 minSize, Vector2 maxSize)
 {
     ContainerWindow.INTERNAL_CALL_Internal_SetMinMaxSizes(this, ref minSize, ref maxSize);
 }