UnityEditor.ContainerWindow.INTERNAL_CALL_FitWindowRectToScreen C# (CSharp) Method

INTERNAL_CALL_FitWindowRectToScreen() private method

private INTERNAL_CALL_FitWindowRectToScreen ( ContainerWindow self, Rect &r, bool forceCompletelyVisible, bool useMouseScreen, Rect &value ) : void
self ContainerWindow
r UnityEngine.Rect
forceCompletelyVisible bool
useMouseScreen bool
value UnityEngine.Rect
return void
        private static extern void INTERNAL_CALL_FitWindowRectToScreen(ContainerWindow self, ref Rect r, bool forceCompletelyVisible, bool useMouseScreen, out Rect value);
        internal static Rect FitRectToScreen(Rect defaultRect, bool forceCompletelyVisible, bool useMouseScreen)

Usage Example

示例#1
0
        internal Rect FitWindowRectToScreen(Rect r, bool forceCompletelyVisible, bool useMouseScreen)
        {
            Rect result;

            ContainerWindow.INTERNAL_CALL_FitWindowRectToScreen(this, ref r, forceCompletelyVisible, useMouseScreen, out result);
            return(result);
        }