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UnityEditor
ContainerWindow
DebugHierarchy
UnityEditor.ContainerWindow.DebugHierarchy C# (CSharp) Method
ContainerWindow Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
DebugHierarchy()
private
method
private
DebugHierarchy
( ) :
string
return
string
internal string DebugHierarchy() { return this.rootView.DebugHierarchy(0); }
ContainerWindow
AddToWindowList
BeginTitleBarButtons
Close
DebugHierarchy
DisplayAllViews
DragTitleBar
FitPopupWindowRectToScreen
FitRectToScreen
FitWindowRectToScreen
GetDropDownRect
GetOrderedWindowList
HandleWindowDecorationEnd
HandleWindowDecorationStart
INTERNAL_CALL_FitRectToScreen
INTERNAL_CALL_FitWindowRectToScreen
INTERNAL_CALL_Internal_SetMinMaxSizes
INTERNAL_CALL_Internal_Show
INTERNAL_CALL_SetBackgroundColor
INTERNAL_get_position
INTERNAL_set_position
InternalClose
InternalCloseWindow
Internal_BringLiveAfterCreation
Internal_GetTopleftScreenPosition
Internal_SetMinMaxSizes
Internal_SetTitle
Internal_Show
IsNotDocked
IsPopup
IsZoomed
Load
Minimize
MoveBehindOf
MoveInFrontOf
NotDockedWindowID
OnDestroy
OnEnable
OnResize
Save
SetAlpha
SetBackgroundColor
SetFreezeDisplay
SetInvisible
SetMinMaxSizes
Show
ShowPopup
TitleBarButton
ToggleMaximize
WindowToScreenPoint
__internalAwake