UnityEditor.ClothInspector.SelectionMeshDirty C# (CSharp) Method

SelectionMeshDirty() private method

private SelectionMeshDirty ( ) : bool
return bool
        private bool SelectionMeshDirty()
        {
            SkinnedMeshRenderer component = this.cloth.GetComponent<SkinnedMeshRenderer>();
            Vector3[] vertices = this.cloth.vertices;
            Transform actualRootBone = component.actualRootBone;
            if (this.m_LastVertices.Length != vertices.Length)
            {
                return true;
            }
            for (int i = 0; i < this.m_LastVertices.Length; i++)
            {
                Vector3 vector = ((Vector3) (actualRootBone.rotation * vertices[i])) + actualRootBone.position;
                if (!(this.m_LastVertices[i] == vector))
                {
                    return true;
                }
            }
            return false;
        }