public override void OnInspectorGUI()
{
EditorGUI.BeginDisabledGroup(base.targets.Length > 1);
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Cloth, "Edit Constraints", EditorGUIUtility.IconContent("EditCollider"), this.GetClothBounds(), this);
EditorGUI.EndDisabledGroup();
base.OnInspectorGUI();
if (this.cloth.GetComponent<MeshRenderer>() != null)
{
Debug.LogWarning("MeshRenderer will not work with a cloth component! Use only SkinnedMeshRenderer. Any MeshRenderer's attached to a cloth component will be deleted at runtime.");
}
}