private bool IsConstrained()
{
ClothSkinningCoefficient[] coefficients = this.cloth.coefficients;
foreach (ClothSkinningCoefficient coefficient in coefficients)
{
if (coefficient.maxDistance < float.MaxValue)
{
return true;
}
if (coefficient.collisionSphereDistance < float.MaxValue)
{
return true;
}
}
return false;
}