UnityEditor.BuildPlayerWindow.BuildPlatforms.GetBuildTargetDisplayName C# (CSharp) Method

GetBuildTargetDisplayName() public method

public GetBuildTargetDisplayName ( BuildTarget target ) : string
target BuildTarget
return string
            public string GetBuildTargetDisplayName(BuildTarget target)
            {
                foreach (BuildPlayerWindow.BuildPlatform platform in this.buildPlatforms)
                {
                    if (platform.DefaultTarget == target)
                    {
                        return platform.title.text;
                    }
                }
                if (target == BuildTarget.WebPlayerStreamed)
                {
                    return this.BuildPlatformFromTargetGroup(BuildTargetGroup.WebPlayer).title.text;
                }
                for (int i = 0; i < this.standaloneSubtargets.Length; i++)
                {
                    if (this.standaloneSubtargets[i] == DefaultTargetForPlatform(target))
                    {
                        return this.standaloneSubtargetStrings[i].text;
                    }
                }
                return "Unsupported Target";
            }