UnityEditor.BlendTreeInspector.ComputeFromAngularSpeedDegrees C# (CSharp) Method

ComputeFromAngularSpeedDegrees() private method

private ComputeFromAngularSpeedDegrees ( object obj ) : void
obj object
return void
        private void ComputeFromAngularSpeedDegrees(object obj)
        {
            ChildPropertyToCompute prop = (ChildPropertyToCompute) obj;
            if (<>f__am$cache7 == null)
            {
                <>f__am$cache7 = (m, mirrorMultiplier) => ((m.averageAngularSpeed * 180f) / 3.141593f) * mirrorMultiplier;