UnityEditor.BlendTreeInspector.CollectParameters C# (CSharp) Method

CollectParameters() private method

private CollectParameters ( AnimatorController controller ) : List
controller AnimatorController
return List
        private List<string> CollectParameters(AnimatorController controller)
        {
            List<string> list = new List<string>();
            if (controller != null)
            {
                foreach (AnimatorControllerParameter parameter in controller.parameters)
                {
                    if (parameter.type == AnimatorControllerParameterType.Float)
                    {
                        list.Add(parameter.name);
                    }
                }
            }
            return list;
        }