UnityEditor.BlendTreeInspector.AutoCompute C# (CSharp) Method

AutoCompute() private method

private AutoCompute ( ) : void
return void
        private void AutoCompute()
        {
            if (this.m_BlendType.intValue == 0)
            {
                EditorGUILayout.PropertyField(this.m_UseAutomaticThresholds, EditorGUIUtility.TempContent("Automate Thresholds"), new GUILayoutOption[0]);
                this.m_ShowCompute.target = !this.m_UseAutomaticThresholds.boolValue;
            }
            else if (this.m_BlendType.intValue == 4)
            {
                this.m_ShowCompute.target = false;
            }
            else
            {
                this.m_ShowCompute.target = true;
            }
            this.m_ShowAdjust.target = this.AllMotions();
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowCompute.faded))
            {
                Rect controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[0]);
                GUIContent label = (this.ParameterCount != 1) ? EditorGUIUtility.TempContent("Compute Positions") : EditorGUIUtility.TempContent("Compute Thresholds");
                controlRect = EditorGUI.PrefixLabel(controlRect, 0, label);
                if (EditorGUI.ButtonMouseDown(controlRect, EditorGUIUtility.TempContent("Select"), FocusType.Passive, EditorStyles.popup))
                {
                    GenericMenu menu = new GenericMenu();
                    if (this.ParameterCount == 1)
                    {
                        this.AddComputeMenuItems(menu, string.Empty, ChildPropertyToCompute.Threshold);
                    }
                    else
                    {
                        menu.AddItem(new GUIContent("Velocity XZ"), false, new GenericMenu.MenuFunction(this.ComputePositionsFromVelocity));
                        menu.AddItem(new GUIContent("Speed And Angular Speed"), false, new GenericMenu.MenuFunction(this.ComputePositionsFromSpeedAndAngularSpeed));
                        this.AddComputeMenuItems(menu, "X Position From/", ChildPropertyToCompute.PositionX);
                        this.AddComputeMenuItems(menu, "Y Position From/", ChildPropertyToCompute.PositionY);
                    }
                    menu.DropDown(controlRect);
                }
            }
            EditorGUILayout.EndFadeGroup();
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowAdjust.faded))
            {
                Rect position = EditorGUI.PrefixLabel(EditorGUILayout.GetControlRect(new GUILayoutOption[0]), 0, EditorGUIUtility.TempContent("Adjust Time Scale"));
                if (EditorGUI.ButtonMouseDown(position, EditorGUIUtility.TempContent("Select"), FocusType.Passive, EditorStyles.popup))
                {
                    GenericMenu menu2 = new GenericMenu();
                    menu2.AddItem(new GUIContent("Homogeneous Speed"), false, new GenericMenu.MenuFunction(this.ComputeTimeScaleFromSpeed));
                    menu2.AddItem(new GUIContent("Reset Time Scale"), false, new GenericMenu.MenuFunction(this.ResetTimeScale));
                    menu2.DropDown(position);
                }
            }
            EditorGUILayout.EndFadeGroup();
        }