UnityEditor.BabylonShaderInterface.MaterialChanged C# (CSharp) Method

MaterialChanged() static private method

static private MaterialChanged ( Material material, WorkflowMode workflowMode ) : void
material UnityEngine.Material
workflowMode WorkflowMode
return void
		static void MaterialChanged(Material material, WorkflowMode workflowMode)
		{
			SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode"));

			SetMaterialKeywords(material, workflowMode);
		}