UnityEditor.BabylonShaderInterface.MaterialChanged C# (CSharp) 메소드

MaterialChanged() 정적인 개인적인 메소드

static private MaterialChanged ( Material material, WorkflowMode workflowMode ) : void
material UnityEngine.Material
workflowMode WorkflowMode
리턴 void
		static void MaterialChanged(Material material, WorkflowMode workflowMode)
		{
			SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode"));

			SetMaterialKeywords(material, workflowMode);
		}