UnityEditor.BabylonShaderInterface.ShouldEmissionBeEnabled C# (CSharp) 메소드

ShouldEmissionBeEnabled() 정적인 개인적인 메소드

static private ShouldEmissionBeEnabled ( Material mat, Color color ) : bool
mat UnityEngine.Material
color Color
리턴 bool
		static bool ShouldEmissionBeEnabled(Material mat, Color color)
		{
			var realtimeEmission = (mat.globalIlluminationFlags & MaterialGlobalIlluminationFlags.RealtimeEmissive) > 0;
			return color.maxColorComponent > 0.1f / 255.0f || realtimeEmission;
		}