UnityEditor.BabylonShaderInterface.DoAlbedoArea C# (CSharp) Method

DoAlbedoArea() private method

private DoAlbedoArea ( Material material ) : void
material UnityEngine.Material
return void
		void DoAlbedoArea(Material material)
		{
			m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoMap, albedoColor);
			if (((BlendMode)material.GetFloat("_Mode") == BlendMode.Cutout))
			{
				m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel+1);
			}
		}