internal override bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height)
{
bool blockImplementation = this.GetOptimizedGUIBlockImplementation(isDirty, isVisible, out block, out height);
if (this.target is MonoBehaviour && AudioUtil.HaveAudioCallback(this.target as MonoBehaviour) && AudioUtil.GetCustomFilterChannelCount(this.target as MonoBehaviour) > 0 || this.IsMissingMonoBehaviourTarget())
{
return(false);
}
return(blockImplementation);
}