UnityEditor.AudioUtil.HaveAudioCallback C# (CSharp) Method

HaveAudioCallback() private method

private HaveAudioCallback ( MonoBehaviour behaviour ) : bool
behaviour UnityEngine.MonoBehaviour
return bool
        public static extern bool HaveAudioCallback(MonoBehaviour behaviour);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

        internal override bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height)
        {
            bool blockImplementation = this.GetOptimizedGUIBlockImplementation(isDirty, isVisible, out block, out height);

            if (this.target is MonoBehaviour && AudioUtil.HaveAudioCallback(this.target as MonoBehaviour) && AudioUtil.GetCustomFilterChannelCount(this.target as MonoBehaviour) > 0 || this.IsMissingMonoBehaviourTarget())
            {
                return(false);
            }
            return(blockImplementation);
        }
All Usage Examples Of UnityEditor.AudioUtil::HaveAudioCallback