UnityEditor.AudioUtil.GetSpatializerPluginNames C# (CSharp) Method

GetSpatializerPluginNames() private method

private GetSpatializerPluginNames ( ) : string[]
return string[]
        public static extern string[] GetSpatializerPluginNames();
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

示例#1
0
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_Volume, AudioManagerInspector.Styles.Volume, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_RolloffScale, AudioManagerInspector.Styles.RolloffScale, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_DopplerFactor, AudioManagerInspector.Styles.DopplerFactor, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_DefaultSpeakerMode, AudioManagerInspector.Styles.DefaultSpeakerMode, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_SampleRate, AudioManagerInspector.Styles.SampleRate, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_DSPBufferSize, AudioManagerInspector.Styles.DSPBufferSize, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_VirtualVoiceCount, AudioManagerInspector.Styles.VirtualVoiceCount, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_RealVoiceCount, AudioManagerInspector.Styles.RealVoiceCount, new GUILayoutOption[0]);
            List <string> stringList = new List <string>((IEnumerable <string>)AudioUtil.GetSpatializerPluginNames());

            stringList.Insert(0, "None");
            string[]          array          = stringList.ToArray();
            List <GUIContent> guiContentList = new List <GUIContent>();

            foreach (string text in array)
            {
                guiContentList.Add(new GUIContent(text));
            }
            EditorGUI.BeginChangeCheck();
            int pluginStringIndex = this.FindPluginStringIndex(array, this.m_SpatializerPlugin.stringValue);
            int index             = EditorGUILayout.Popup(AudioManagerInspector.Styles.SpatializerPlugin, pluginStringIndex, guiContentList.ToArray(), new GUILayoutOption[0]);

            if (EditorGUI.EndChangeCheck())
            {
                this.m_SpatializerPlugin.stringValue = index != 0 ? array[index] : string.Empty;
            }
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(this.m_DisableAudio, AudioManagerInspector.Styles.DisableAudio, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_VirtualizeEffects, AudioManagerInspector.Styles.VirtualizeEffects, new GUILayoutOption[0]);
            this.serializedObject.ApplyModifiedProperties();
        }
All Usage Examples Of UnityEditor.AudioUtil::GetSpatializerPluginNames