private HaveAudioCallback ( |
||
behaviour | ||
return | bool |
public static extern bool HaveAudioCallback(MonoBehaviour behaviour);
[MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
internal override bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height) { bool blockImplementation = this.GetOptimizedGUIBlockImplementation(isDirty, isVisible, out block, out height); if (this.target is MonoBehaviour && AudioUtil.HaveAudioCallback(this.target as MonoBehaviour) && AudioUtil.GetCustomFilterChannelCount(this.target as MonoBehaviour) > 0 || this.IsMissingMonoBehaviourTarget()) { return(false); } return(blockImplementation); }