UnityEditor.ASUpdateConflictResolveWindow.GetSelectedNamingGUIDs C# (CSharp) Method

GetSelectedNamingGUIDs() private method

private GetSelectedNamingGUIDs ( ) : string[]
return string[]
        private string[] GetSelectedNamingGUIDs()
        {
            List<string> list = new List<string>();
            for (int i = 0; i < this.nameConflicts.Length; i++)
            {
                if (this.selectedLV2Items[i])
                {
                    list.Add(this.nameConflicts[i]);
                }
            }
            return list.ToArray();
        }